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	<title>Comments on: first full game of minisec</title>
	<atom:link href="http://www.hammerofcode.com/2008/05/first-full-game-of-minisec/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.hammerofcode.com/2008/05/first-full-game-of-minisec/</link>
	<description>&#62;&#62;me.become!(:ruby_developer)</description>
	<pubDate>Tue, 06 Jan 2009 09:08:38 +0000</pubDate>
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		<title>By: jphr</title>
		<link>http://www.hammerofcode.com/2008/05/first-full-game-of-minisec/comment-page-1/#comment-5</link>
		<dc:creator>jphr</dc:creator>
		<pubDate>Wed, 07 May 2008 13:41:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.hammerofcode.com/?p=10#comment-5</guid>
		<description>thanks, I hadn't stumbled upon how to make the EOT request work properly, and it was rather frustrating. I would also be up for the challenge of playing against the AI. My only question is 'does the AI request an EOT when it finishes or does it wait?'</description>
		<content:encoded><![CDATA[<p>thanks, I hadn&#8217;t stumbled upon how to make the EOT request work properly, and it was rather frustrating. I would also be up for the challenge of playing against the AI. My only question is &#8216;does the AI request an EOT when it finishes or does it wait?&#8217;</p>
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		<title>By: Mithro</title>
		<link>http://www.hammerofcode.com/2008/05/first-full-game-of-minisec/comment-page-1/#comment-4</link>
		<dc:creator>Mithro</dc:creator>
		<pubDate>Wed, 07 May 2008 06:22:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.hammerofcode.com/?p=10#comment-4</guid>
		<description>I would recommend trying a infinite turn length and using the EOT request option when playing by yourself. If you are up for a challenge in Minisec - try playing against tpsai-py.

Can you please report any bugs you find to our bug tracker. It sounds like the "objects getting destroy but not removed" bug that should have been fixed.

Many Thousand Parsec games are &lt;b&gt;meant&lt;/b&gt; to go on for months (with a turn or two a day). This gives you plenty of time to think up strategy and ways to annihilate your opponents. Your ruleset will be different as it is suppose to be a quick way for players to get a "taste" for the games. It should also be good for when you don't want to end up playing for a long time.</description>
		<content:encoded><![CDATA[<p>I would recommend trying a infinite turn length and using the EOT request option when playing by yourself. If you are up for a challenge in Minisec - try playing against tpsai-py.</p>
<p>Can you please report any bugs you find to our bug tracker. It sounds like the &#8220;objects getting destroy but not removed&#8221; bug that should have been fixed.</p>
<p>Many Thousand Parsec games are <b>meant</b> to go on for months (with a turn or two a day). This gives you plenty of time to think up strategy and ways to annihilate your opponents. Your ruleset will be different as it is suppose to be a quick way for players to get a &#8220;taste&#8221; for the games. It should also be good for when you don&#8217;t want to end up playing for a long time.</p>
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