Contrary to my previous belief I did actually end up having a week where I spent less than full time working :P. This is a result of a trip to Winnipeg to attend my sister’s high school graduation. Things went well, and I’m sure my sister will appreciate entering a Digital Arts program with a [...]
Posted on June 27th, 2008 by jphr
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Well I’m afraid I have very little to talk about, even after missing out on a day of blogging. Today and yesterday I spent a good deal of time working on things alternate to debugging. Yesterday I completely rewrote the Thousand Parsec wiki entry on Risk, and created a new “Getting_Started” page on the wiki [...]
Posted on June 25th, 2008 by jphr
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Today marked what was probably the first more serious bout at testing the ruleset. While I had played a little last week it wasn’t with much attention to detail. Today, however, I took care to think about things that might go wrong, and more systematically test actions that might cause errors. Since I feel the [...]
Posted on June 23rd, 2008 by jphr
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Well I have to say the weeks are flying by more quickly each week. Not so much in a “oh my god I’ll never get done” way, more of a “I’m enjoying my job and the time spent working goes quickly” way. This week started off a little rough, some (or maybe just one?) migraine [...]
Posted on June 20th, 2008 by jphr
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Well I had an interesting time today implementing my Colonize doOrder. What can I say other than that I learned a minor lesson in “10% of the work takes 90% of the time.” I honestly expected implementing Colonize to take less than a day, but I ended up wrapping up today with a Colonize order [...]
Posted on June 19th, 2008 by jphr
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Well I expected debugging and testing to be a bit of a drag, but I didn’t realize how hard it would hit me. The relative “high” of pushing out a basic game was quickly squashed by the daunting task of making sure things worked properly. Being that I am relatively new to development in general [...]
Posted on June 18th, 2008 by jphr
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After missing out on blogging monday I was really looking forward to a longer blog today. Unfortunately I can hardly see straight for some reason or another, so this won’t be terribly long.
I was really happy to notice yesterday evening that one of my fellow Thousand Parsec GSoC students gave Risk a whirl. Things didn’t [...]
Posted on June 17th, 2008 by jphr
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This week was a big week for me and Risk. At the close of last week I had a ruleset that just barely displayed in a client, and had a few moves that did nothing. Today, one week later, I have a fully playable ruleset with unit movement and reinforcement move “fully” implemented in their [...]
Posted on June 13th, 2008 by jphr
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I’ve done it! I’ve rounded out my ruleset and implemented the last of the remaining critical functions required for a basic game. As it stands any number of players can partake in a game of Risk and perform attack moves, friendly moves, colonization moves and reinforcements. Those features all combined together equal a simple game [...]
Posted on June 12th, 2008 by jphr
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As my title suggest things start moving VERY quickly today. I’d finally gotten through with little things like OrderParameters and the like yesterday, and today I started on the orders themselves, more specifically their doTurn() methods. I have to say I was shocked at how quickly things started moving with Parameters out of the way; [...]
Posted on June 10th, 2008 by jphr
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