Weekly Report 12

Well having gotten back into the swing of things and well on my way to getting my screencasts done I’m starting to feel much better. I (think I) have finished my first screencast; having learnt very quickly that a good script is a huge part of successfully taping a good screencast. Second to that is practicing a few times. I managed rewrite a good part of my Advanced screencast script and record and edit the screencast again. I just today hashed out almost all of the map making script and should be recording that some time this weekend. Here is a link to the youtube upload (I’ve noticed it gets rather fuzzy on the upload, but I believe I haven’t left any crucial things out of the voicework. I can always reproduce at a higher resolution if anyone has a better place to post to):

This week also saw the introduction of wormhole support (commit) which has vastly improved the playability of the ruleset. Other than that this week has been technically quite uneventful; I’ve learned very quickly how hard screencasting really is. Things still look and feel like they will be on time, but I can definitely say I won’t have as much time left over as I thought I would.