Hammer of Code

My adventures in GSoC 2008 working on Thousand Parsec, among other things

what a day

Phew, what a day. After yesterday’s git fiasco I really kicked off hard today on coding a few days early. The majority of the work I did today was creating a tonne of shell classes. I didn’t intend on being this productive today; I had taken a little break from Minisec and was looking over [...]

solidifying turn order

Mithro and I had a really good chat on IRC about turn order. The conversations is availible on Thousand Parsec’s IRC log starting here.
What I know so far:

Units won’t exist as IGObjects per se. But will rather be properties of particular territories.
Units will move in an order made up as: move “range value”(# of [...]