Hammer of Code

My adventures in GSoC 2008 working on Thousand Parsec, among other things

debugging begins

Today marked what was probably the first more serious bout at testing the ruleset. While I had played a little last week it wasn’t with much attention to detail. Today, however, I took care to think about things that might go wrong, and more systematically test actions that might cause errors. Since I feel the [...]

days like these

Well I expected debugging and testing to be a bit of a drag, but I didn’t realize how hard it would hit me. The relative “high” of pushing out a basic game was quickly squashed by the daunting task of making sure things worked properly. Being that I am relatively new to development in general [...]

silly migraines

After missing out on blogging monday I was really looking forward to a longer blog today. Unfortunately I can hardly see straight for some reason or another, so this won’t be terribly long.
I was really happy to notice yesterday evening that one of my fellow Thousand Parsec GSoC students gave Risk a whirl. Things didn’t [...]