Hammer of Code

My adventures in GSoC 2008 working on Thousand Parsec, among other things

xml and the like

Contrary to what I expected I ended up spending the day looking into XML, xml-parsers and map importing. I kicked things off by familiarizing myself with XML; turns out I had a decent grasp on how XML worked already. I did, however, learn that it was possible to define a “Document Type Definition” or DTD [...]

basic, buggy, but basic…

I’ve done it! I’ve rounded out my ruleset and implemented the last of the remaining critical functions required for a basic game. As it stands any number of players can partake in a game of Risk and perform attack moves, friendly moves, colonization moves and reinforcements. Those features all combined together equal a simple game [...]