Hammer of Code

My adventures in GSoC 2008 working on Thousand Parsec, among other things

more trouble than expected

Well I had an interesting time today implementing my Colonize doOrder. What can I say other than that I learned a minor lesson in “10% of the work takes 90% of the time.” I honestly expected implementing Colonize to take less than a day, but I ended up wrapping up today with a Colonize order [...]

days like these

Well I expected debugging and testing to be a bit of a drag, but I didn’t realize how hard it would hit me. The relative “high” of pushing out a basic game was quickly squashed by the daunting task of making sure things worked properly. Being that I am relatively new to development in general [...]