scripts

Well I’ve finally gotten a substantial break away from family to get some productive work done this week. As I was saying earlier, I’ve gotten the default map for the Risk ruleset all sorted out, and I am now working on scripts for the three screencasts I’ve decided to do (Map making, Basic play, and advanced play.) The massive amount of company I have in my home at the moment makes work and blogging pretty difficult, but I’ll survive. For now I will have to leave you with a preview of the default map:

tp

GSoC

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not so much from here on in

Well I’m getting the feeling I will be having less and less to write about daily in the coming few weeks as things start to wind down. Right now I’m working on scripts for screencasts and I just finished the full default map in SVG. I’ll be sure to post links to videos as I get drafts prepared.

GSoC

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screencasting

Short post today… After a bit of a correspondance with Mithro and Tyler I’ve decided that I will be parsing my XML with TinyXML and focusing on meeting my rulesets needs over the needs of other rulesets. I was pleased (and sort of surprised I hadn’t learned already) that I could still validate my XML with other tools, concurrent to parsing it with TinyXML++. At Mithro’s suggestion I will also be looking into SVG, particularly on creating an object to accurately represent a star system, and its connections. Dealing with SVG might be a pipe-dream, however, and I will be content in simply having XML map imports in the first place. We’ll see what I can find out and about on the web, any pointers for good places to learn about extending SVG with new objects would be appreciated.

I also spent a good chunk of my day planning for the creation of a short series of screencasts on Thousand Parsec and the Risk ruleset. I plan to spend a bit of time on these screencasts, especially on the ones that apply to Thousand Parsec as a whole, and as such am awaiting approval form administrators. More on those screencasts once things get to be more final.

Finally, I got around to squashing my “phantom ownership” bug and believe I also squashed my view problems bug. I’ll have to play some more games with other people to see if I can find any other good bugs to squish.

GSoC

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back at it

Well the gloves are off as I start back into “real work” this second term. While I am glad that I paced myself by giving myself time to test and reflect, I really have missed the active work and planning of things on the go. I again have more that I want to do in a week than I will probably have time for. This week marks the beginning and end of mid-term evaluations, and as such I completed my official Google evaluation, and will be producing a 500 word (2 pageish) report for Mithro and my mentoring organization on my project thus far (to be worded in layman’s terms.) This report should be helpful in producing better documentation for beginning players as it forces me to think about my project from a beginners perspective. More on screencasting and XML after the jump…

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GSoC

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