Hammer of Code

My adventures in GSoC 2008 working on Thousand Parsec, among other things

thats a wrap

Well things have finally come to an end. As my time with GSoC wraps up I look back and realize how quickly the summer came to an end, and how much fun I had. After my short trip out of province to visit family and friends I arrived home yesterday to finish off the last [...]

a windfall of success

My apologies about the lack of a post yesterday. Things were pretty stressful trying to deal with my windfall of bugs. Fortunately I got past the “deal-breakers” and got onto some real tangible bugs. As it turns out I can avoid (not fix) the “bad password” bug by sudo make installing the server instead of [...]

Weekly Report 2

This time around I want to try a more brief format for my weekly report.

This week:

Worked more on turn ordering.
Create a large number of shell classes. Ruleset still compiles properly but implements little to no actual game logic
Created a quickstart config file for risk
Worked with llnz to get tpserver-cpp compiling on OSX

Next week:

Round out the [...]

iss gohzilla

Well today made for a rather eventful day. You might be wondering about the title, as it was, I had just finished a few commits worth of changes to my shell ruleset, when I accidentally “git push’ed” instead of “cg-push’ing” my changes up to the TP server. Biggest and most embarrassing mistake…ever. My small mistake [...]

Weekly Report 1

Well the time has come to publish my first weekly report. I wasn’t terribly sure on the level of detail and length that is expected but I still don’t officially have to publish this report anyways, so this will be a practice run. I think its sensible to not subject people spotting this article on [...]

almost there

Today was a rather eventful day, and I have a lot to talk about. Among the things I did today I almost got tpserver-cpp compiling on my mac, created and almost launched a shell ruleset, almost completely overhauled my wiki entry, and received my acceptance gift from Google. Out of all of the things I [...]

solidifying turn order

Mithro and I had a really good chat on IRC about turn order. The conversations is availible on Thousand Parsec’s IRC log starting here.
What I know so far:

Units won’t exist as IGObjects per se. But will rather be properties of particular territories.
Units will move in an order made up as: move “range value”(# of [...]

an alternate(elegant) solution

Mithro mentioned in some really great comments some ways to improve my ideas, particularly on how to make territory acquisition quicker and more conducive to a 4X-experience. He also mentioned he would really like to see some form of wormhole or pathway connecting star systems. I’ve yet to speak with him on irc , but [...]

compromises

After yesterdays game of minisec and upon further review of some documentation I have enough of an idea now to begin thinking about how my ruleset will need to constrain itself to fit into the TP framework. As you might already know my intention isn’t to create a faithful transcription of the Risk rule book, [...]

first full game of minisec

Well I started my first full game of minisec on my local server. I’m playing against myself, and have shortened down turn lengths down to 2 minutes. I found in the beginning of the game that this was great, but as things got more complicated I was rushing to complete both players moves in the [...]

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