Hammer of Code

My adventures in GSoC 2008 working on Thousand Parsec, among other things

solidifying turn order

Mithro and I had a really good chat on IRC about turn order. The conversations is availible on Thousand Parsec’s IRC log starting here.
What I know so far:

Units won’t exist as IGObjects per se. But will rather be properties of particular territories.
Units will move in an order made up as: move “range value”(# of [...]