I dare say it, but these last two days may have been the most productive days I’ve had all summer. Now, its not that I worked an excessive amount, its just that things WORKED out… Now this efficiency is compounded by the fact that yesterday I spent almost the entire day dealing with my cats [...]
Posted on July 15th, 2008 by jphr
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Well it turns out the last day or so has not been as eventful as planned. An extended meeting at the bank (in a good way ;), don’t worry) and other errands kept my wife and I busy for a few hours. Meaning, namely, that the only work I got to do in the past [...]
Posted on July 10th, 2008 by jphr
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Short post today… After a bit of a correspondance with Mithro and Tyler I’ve decided that I will be parsing my XML with TinyXML and focusing on meeting my rulesets needs over the needs of other rulesets. I was pleased (and sort of surprised I hadn’t learned already) that I could still validate my XML [...]
Posted on July 8th, 2008 by jphr
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Well the gloves are off as I start back into “real work” this second term. While I am glad that I paced myself by giving myself time to test and reflect, I really have missed the active work and planning of things on the go. I again have more that I want to do in [...]
Posted on July 7th, 2008 by jphr
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Contrary to what I expected I ended up spending the day looking into XML, xml-parsers and map importing. I kicked things off by familiarizing myself with XML; turns out I had a decent grasp on how XML worked already. I did, however, learn that it was possible to define a “Document Type Definition” or DTD [...]
Posted on July 3rd, 2008 by jphr
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I’ve done it! I’ve rounded out my ruleset and implemented the last of the remaining critical functions required for a basic game. As it stands any number of players can partake in a game of Risk and perform attack moves, friendly moves, colonization moves and reinforcements. Those features all combined together equal a simple game [...]
Posted on June 12th, 2008 by jphr
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